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Archive for the “Application” category

Apple Watch – A completely new horizon

by LINE Engineer on 2015.4.24

Hello, my name is Roy and I work in LINE iOS development. With the recent release of Apple Watch, I would like to introduce the features of Apple Watch, and how it was like developing LINE for Apple Watch. Introducing Apple Watch Apple Watch was first unveiled on September 9th, 2014 as “one more thing” following the iPhone 6, iPhone 6 Plus, and Apple Pay. It will be available in three different versions named Watch, Watch Sport, and Watch Edition with a choice between a 38mm or 42mm watch face. Apple Watch will be able to track the user’s movements, as well as receive notifications from an iPhone. An SDK (…)

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LINE on Firefox OS

by LINE Engineer on 2014.5.20

[日本語バージョン] Development for the Firefox OS version of LINE began during the second half of 2013, and the app was officially released in February of the following year. LINE for Firefox OS is currently used in 19 countries around the world, and ranks high in the apps with the most number of downloads in the Firefox Marketplace. This unique version of the LINE app has also received favorable reviews from users, and it is the only app in the Popular Top 7 to maintain a consistent four-star rating. The Firefox OS version of LINE may be receiving rave reviews, but the creation process for the app was no bed of (…)

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FireFoxOS版のLINE

by LINE Engineer on 2014.5.20

[English version] FirefoxOS版LINEは2013年下半期に開発を開始し、2014年2月にリリースされました。FirefoxOS LINEは現在世界19カ国で使用されており、Firefox Marketplaceでのダウンロード数が多いアプリの1つです。また、多くのユーザーが好意的なレビューを書いており、人気アプリTOP 7の中で唯一星4つの評価を維持しています。 このようにユーザーから好評を得ているFirefoxOS LINEは、決して簡単に作られたものではありません。FirefoxOS LINEがどのようにスタートし、またどのように開発されたのか、性能向上のためにどんなことをしてきたのか、開発に携わる中で経験したことをどうやって共有しているのかについて紹介します。

Git Rich Quick: The Development Process for the iOS Version of LINE

by hayaishi on 2014.4.21

Hi there. My name is Hayaishi, and I’m part of the Technology Strategy Department here at LINE. I’d like to share a few details about the development process of the iOS version of the LINE app in this blog entry.

LINE iOSアプリ開発についてのご紹介

by hayaishi on 2014.4.21

[English version] はじめまして、LINE技術戦略室のhayaishiです。 趣味は自転車と言っていますが最近は全く乗っていません。 この記事では、LINEのiOSアプリ開発に関することをいくつかご紹介させていただこうと思います。

Adopting SPDY in Line – Part 1: An Overview

by Christopher on 2013.1.11

We are constantly striving to improve the user experience of Line. Given the nature of Line as a communication tool, one way to do this is to reduce the time it takes to send and receive messages. Making the connection to our servers more efficient is one way to accomplish this. Until recently, Line had been using HTTP to transmit messages. HTTP, well known for its use in web browsers, has its strengths and is well understood. It has its downsides as well, however. Simply put, HTTP was not designed for the types of real-time applications we see nowadays. HTTP is based on a simple request/response model: you send a (…)

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iPhone版LINEのデータ構造 : Core data in LINE

by taekyung on 2011.11.30

こんにちは。検索サービス開発4チームでメッセージアプリのLINEのiPhoneアプリ開発を 担当している金泰敬(キム テギョン)です。 今回説明させて頂きたい主題はLINEのモデル側を支えているCore Dataです。 Core Dataは、MacOS XのベースFrameworkであるCocoaのMVC構造のうち、 Model側を担当しているFrameworkです。